Sunday, December 7, 2008

Visuals now come from the ships

I've expanded the system so that the visuals are dependant on which ship you're actually "in". I intend to expand this even further so that terrain rate, spot DC etc etc are also independant of the area and partially dependant on the ship. In this video we have a tour of the different ship models and we take a few out for a spin.

There are still a few kinks to work out (most ships end up going backward) but I'm confident we can work the issues out.

I also added some screen caps at the bottom of the page.

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