Sunday, December 7, 2008

Visuals now come from the ships

I've expanded the system so that the visuals are dependant on which ship you're actually "in". I intend to expand this even further so that terrain rate, spot DC etc etc are also independant of the area and partially dependant on the ship. In this video we have a tour of the different ship models and we take a few out for a spin.

There are still a few kinks to work out (most ships end up going backward) but I'm confident we can work the issues out.

I also added some screen caps at the bottom of the page.

Thursday, December 4, 2008

NESS Camp Spawns Integrated with Obsidian Encounters

I've written a script to work with NESS to convert Obsidian Encounter tables entries into NESS Camp spawns. In this video we land on the island to find a pirate band camped out here. Note it's the same set of creatures we have on the high seas. Both share the same encounter tables. Slight modification was made to the core NESS code to support spawn locations in camp spawns. (this will be included in the next version of NESS.

Encounters now recognize multiple spawn points

I've modified the Obsidian encounter code to recognize multiple spawn points. In this video we have the deck hands and marine deserters spawning on the deck, the first mate and Bosun up on the second deck and the captain behind the wheel:

The locations are determined by the mobs location in the encouter table, if there is no special location for them they go to the default location.

Special thanks to The Sword Coast Chronicles and Heed's Boardable ships] for the new ship area.

Wednesday, December 3, 2008

Pirate Attack!

Added terrain and OM creatures as well as the ship to ship transtion battle scene. Here we have pirates terrorizing the seas

Project Start

The goal is to create an inland sea using the NWN2 SoZ overland map system. It will be released first as a SP sandbox module and eventually converted for MP/PW use and added to our PW. As part of this Proof of Concept I wanted to integrate the NESS spawn system in both the OM and regular maps to leverge the additional spawn functionality that it provides.


The first steps were to create the sea, make sure the walkmesh worked right and that the PC appeared as a ship.

I have a quick video showing the transtion to the sea are, the spawning of an island in a semi random position, transition to an island and back.